Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Survival Mode: Difference between revisions

From Garden Tower Defense | Demo
imported>MeokgaT
Added trivia and added the trivia an info about Timekeeper and changed the Overview section.
imported>GMX06
Rewrote the Overview.
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Overview ==
== Overview ==
'''Survival Mode''' is a [[Gamemodes|Gamemode]] in [[Garden Tower Defense Wiki|Garden Tower Defense]]. Although it takes a relatively long time to complete. Players can finish it without much difficulty.
'''Survival Mode''' is one of the four [[Gamemodes|Gamemodes]] in [[Garden Tower Defense Wiki|Garden Tower Defense]].  
 
* Unlike the other gamemodes, there are no bases. Instead, mobs attack the players; if all players die, the game ends.
What makes this gamemode different from others is that the base is the players themselves. Enemies directly attack the players, and if all players die, the game ends.
* There is currently one map available in this gamemode -- ''Islands --'' that consists of four levels: Farm, Jungle, Tropical and Toxic.
 
* Each level consists of 40 waves. Units are deleted and money is reset between the levels.
There is currently one map available in this Gamemode: ''Islands''. This map consists of four levels: Farm, Jungle, Tropical and Toxic.
* In addition to seeds, players have a chance to receive Survival-exclusive [[towers]] upon completing a level.
 
* If a player dies before wave 10, they will not gain any seeds. If all players die before completing a level, they get half the number of seeds they would have received from completing, multiplied by the proportion of the level they completed.  
Since Islands is a Dungeon-difficulty map, players cannot select a specific level. Instead, they must complete Level 1 to progress to Level 2, and so on.
** For example: If a player dies on Level 1, Wave 22 of Survival Impossible, they would receive 4000/2 * 22/40 = 1100 seeds (2200 with 2x seeds).
 
Players receive rewards for each level they complete, including Seeds and special [[towers]] that are exclusively obtainable in Survival Mode. Each level has its own special tower.


== Maps ==
{| class="wikitable sortable" width="100%" style="text-align:left;"
{| class="wikitable sortable" width="100%" style="text-align:left;"
|+Islands - Map Difficulty : Dungeon
|+Islands - Map Difficulty : Dungeon
Line 19: Line 18:
|Easy
|Easy
|160 Waves
|160 Waves
|{{Seeds|20000}}
|{{Seeds|20,000}}
|[[Lil Stump]] (2%)
|[[Lil Stump]] (2%)<br/>[[Sporefang]] (1%)<br>[[Tiki Tower]] (0.5%)<br>[[Seed Mech]] (0.1%)<br>
[[Sporefang]] (1%)
 
[[Tiki Tower]] (0.5%)
 
[[Seed Mech]] (0.1%)
|-
|-
|Normal
|Normal
|160 Waves
|160 Waves
|{{Seeds|25000}}
|{{Seeds|25,000}}
|[[Lil Stump]] (3%)
|[[Lil Stump]] (3%)<br/>[[Sporefang]] (2%)<br>[[Tiki Tower]] (1%)<br>[[Seed Mech]] (0.2%)<br>
[[Sporefang]] (2%)  
 
[[Tiki Tower]] (1%)  
 
[[Seed Mech]] (0.2%)
|-
|-
|Hard
|Hard
|160 Waves
|160 Waves
|{{Seeds|30000}}
|{{Seeds|30,000}}
|[[Lil Stump]] (4%)
|[[Lil Stump]] (4%)<br/>[[Sporefang]] (3%)<br>[[Tiki Tower]] (1.5%)<br>[[Seed Mech]] (0.5%)<br>
[[Sporefang]] (3%)
 
[[Tiki Tower]] (1.5%)
 
[[Seed Mech]] (0.5%)
|-
|-
|Insane
|Insane
|160 Waves
|160 Waves
|{{Seeds|35000}}
|{{Seeds|35,000}}
|[[Lil Stump]] (5%)
|[[Lil Stump]] (5%)<br/>[[Sporefang]] (4%)<br>[[Tiki Tower]] (2%)<br>[[Seed Mech]] (0.8%)<br>
[[Sporefang]] (4%)
 
[[Tiki Tower]] (2%)
 
[[Seed Mech]] (0.8%)
|-
|-
|Impossible
|Impossible
|160 Waves
|160 Waves
|{{Seeds|40000}}
|{{Seeds|40,000}}
|[[Lil Stump]] (6%)
|[[Lil Stump]] (6%)<br/>[[Sporefang]] (5%)<br>[[Tiki Tower]] (2.5%)<br>[[Seed Mech]] (1%)<br>
[[Sporefang]] (5%)
|}


[[Tiki Tower]] (2.5%)
== Levels ==
 
[[Seed Mech]] (1%)
|}
{| class="wikitable sortable" width="100%" style="text-align:left;"
{| class="wikitable sortable" width="100%" style="text-align:left;"
|+Level 1 : Farm
|+Level 1 : Farm
Line 176: Line 152:


* If a [[Timekeeper]] is used on a level, it cannot be used again on a different level within the same game. It can only be used once per game.
* If a [[Timekeeper]] is used on a level, it cannot be used again on a different level within the same game. It can only be used once per game.
[[Category:Gamemode]]

Latest revision as of 00:28, 12 December 2025

Survival Mode is one of the four Gamemodes in Garden Tower Defense.

  • Unlike the other gamemodes, there are no bases. Instead, mobs attack the players; if all players die, the game ends.
  • There is currently one map available in this gamemode -- Islands -- that consists of four levels: Farm, Jungle, Tropical and Toxic.
  • Each level consists of 40 waves. Units are deleted and money is reset between the levels.
  • In addition to seeds, players have a chance to receive Survival-exclusive towers upon completing a level.
  • If a player dies before wave 10, they will not gain any seeds. If all players die before completing a level, they get half the number of seeds they would have received from completing, multiplied by the proportion of the level they completed.
    • For example: If a player dies on Level 1, Wave 22 of Survival Impossible, they would receive 4000/2 * 22/40 = 1100 seeds (2200 with 2x seeds).
Islands - Map Difficulty : Dungeon
Difficulty Waves Seed Rewards Tower Rewards
Easy 160 Waves File:Seeds.png 20,000 Lil Stump (2%)
Sporefang (1%)
Tiki Tower (0.5%)
Seed Mech (0.1%)
Normal 160 Waves File:Seeds.png 25,000 Lil Stump (3%)
Sporefang (2%)
Tiki Tower (1%)
Seed Mech (0.2%)
Hard 160 Waves File:Seeds.png 30,000 Lil Stump (4%)
Sporefang (3%)
Tiki Tower (1.5%)
Seed Mech (0.5%)
Insane 160 Waves File:Seeds.png 35,000 Lil Stump (5%)
Sporefang (4%)
Tiki Tower (2%)
Seed Mech (0.8%)
Impossible 160 Waves File:Seeds.png 40,000 Lil Stump (6%)
Sporefang (5%)
Tiki Tower (2.5%)
Seed Mech (1%)
Level 1 : Farm
Difficulty Waves Rewards
Easy 40 Waves File:Seeds.png 2000 - Lil Stump (2%)
Normal 40 Waves File:Seeds.png 2500 - Lil Stump (3%)
Hard 40 Waves File:Seeds.png 3000 - Lil Stump (4%)
Insane 40 Waves File:Seeds.png 3500 - Lil Stump (5%)
Impossible 40 Waves File:Seeds.png 4000 - Lil Stump (6%)
Level 2 : Jungle
Difficulty Waves Rewards
Easy 40 Waves File:Seeds.png 4000 - Sporefang (1%)
Normal 40 Waves File:Seeds.png 5000 - Sporefang (2%)
Hard 40 Waves File:Seeds.png 6000 - Sporefang (3%)
Insane 40 Waves File:Seeds.png 7000 - Sporefang (4%)
Impossible 40 Waves File:Seeds.png 8000 - Sporefang (5%)
Level 3 : Tropical
Difficulty Waves Rewards
Easy 40 Waves File:Seeds.png 6000 - Tiki Tower (0.5%)
Normal 40 Waves File:Seeds.png 7500 - Tiki Tower (1%)
Hard 40 Waves File:Seeds.png 9000 - Tiki Tower (1.5%)
Insane 40 Waves File:Seeds.png 10500 - Tiki Tower (2%)
Impossible 40 Waves File:Seeds.png 12000 - Tiki Tower (2.5%)
Level 4 : Toxic
Difficulty Waves Rewards
Easy 40 Waves File:Seeds.png 8000 - Seed Mech (0.1%)
Normal 40 Waves File:Seeds.png 10000 - Seed Mech (0.2%)
Hard 40 Waves File:Seeds.png 12000 - Seed Mech (0.5%)
Insane 40 Waves File:Seeds.png 14000 - Seed Mech (0.8%)
Impossible 40 Waves File:Seeds.png 16000 - Seed Mech (1%)

This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • If a Timekeeper is used on a level, it cannot be used again on a different level within the same game. It can only be used once per game.