Survival Mode: Difference between revisions
From Garden Tower Defense | Demo
More actions
imported>KisyaArima No edit summary |
imported>GMX06 Rewrote the Overview. |
||
| (9 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
'''Survival Mode''' is one of the | '''Survival Mode''' is one of the four [[Gamemodes|Gamemodes]] in [[Garden Tower Defense Wiki|Garden Tower Defense]]. | ||
* | * Unlike the other gamemodes, there are no bases. Instead, mobs attack the players; if all players die, the game ends. | ||
* There is currently one map available in this | * There is currently one map available in this gamemode -- ''Islands --'' that consists of four levels: Farm, Jungle, Tropical and Toxic. | ||
* | * Each level consists of 40 waves. Units are deleted and money is reset between the levels. | ||
* | * In addition to seeds, players have a chance to receive Survival-exclusive [[towers]] upon completing a level. | ||
* If player dies | * If a player dies before wave 10, they will not gain any seeds. If all players die before completing a level, they get half the number of seeds they would have received from completing, multiplied by the proportion of the level they completed. | ||
** For example: If a player dies on Level 1, Wave 22 of Survival Impossible, they would receive 4000/2 * 22/40 = 1100 seeds (2200 with 2x seeds). | |||
== Maps == | == Maps == | ||
| Line 17: | Line 18: | ||
|Easy | |Easy | ||
|160 Waves | |160 Waves | ||
|{{Seeds| | |{{Seeds|20,000}} | ||
|[[Lil Stump]] (2%)<br/>[[Sporefang]] (1%)<br>[[Tiki Tower]] (0.5%)<br>[[Seed Mech]] (0.1%)<br> | |[[Lil Stump]] (2%)<br/>[[Sporefang]] (1%)<br>[[Tiki Tower]] (0.5%)<br>[[Seed Mech]] (0.1%)<br> | ||
|- | |- | ||
|Normal | |Normal | ||
|160 Waves | |160 Waves | ||
|{{Seeds| | |{{Seeds|25,000}} | ||
|[[Lil Stump]] (3%)<br/>[[Sporefang]] (2%)<br>[[Tiki Tower]] (1%)<br>[[Seed Mech]] (0.2%)<br> | |[[Lil Stump]] (3%)<br/>[[Sporefang]] (2%)<br>[[Tiki Tower]] (1%)<br>[[Seed Mech]] (0.2%)<br> | ||
|- | |- | ||
|Hard | |Hard | ||
|160 Waves | |160 Waves | ||
|{{Seeds| | |{{Seeds|30,000}} | ||
|[[Lil Stump]] (4%)<br/>[[Sporefang]] (3%)<br>[[Tiki Tower]] (1.5%)<br>[[Seed Mech]] (0.5%)<br> | |[[Lil Stump]] (4%)<br/>[[Sporefang]] (3%)<br>[[Tiki Tower]] (1.5%)<br>[[Seed Mech]] (0.5%)<br> | ||
|- | |- | ||
|Insane | |Insane | ||
|160 Waves | |160 Waves | ||
|{{Seeds| | |{{Seeds|35,000}} | ||
|[[Lil Stump]] (5%)<br/>[[Sporefang]] (4%)<br>[[Tiki Tower]] (2%)<br>[[Seed Mech]] (0.8%)<br> | |[[Lil Stump]] (5%)<br/>[[Sporefang]] (4%)<br>[[Tiki Tower]] (2%)<br>[[Seed Mech]] (0.8%)<br> | ||
|- | |- | ||
|Impossible | |Impossible | ||
|160 Waves | |160 Waves | ||
|{{Seeds| | |{{Seeds|40,000}} | ||
|[[Lil Stump]] (6%)<br/>[[Sporefang]] (5%)<br>[[Tiki Tower]] (2.5%)<br>[[Seed Mech]] (1%)<br> | |[[Lil Stump]] (6%)<br/>[[Sporefang]] (5%)<br>[[Tiki Tower]] (2.5%)<br>[[Seed Mech]] (1%)<br> | ||
|} | |} | ||
| Line 151: | Line 152: | ||
* If a [[Timekeeper]] is used on a level, it cannot be used again on a different level within the same game. It can only be used once per game. | * If a [[Timekeeper]] is used on a level, it cannot be used again on a different level within the same game. It can only be used once per game. | ||
[[Category:Gamemode]] | |||
Latest revision as of 00:28, 12 December 2025
Overview
edit edit sourceSurvival Mode is one of the four Gamemodes in Garden Tower Defense.
- Unlike the other gamemodes, there are no bases. Instead, mobs attack the players; if all players die, the game ends.
- There is currently one map available in this gamemode -- Islands -- that consists of four levels: Farm, Jungle, Tropical and Toxic.
- Each level consists of 40 waves. Units are deleted and money is reset between the levels.
- In addition to seeds, players have a chance to receive Survival-exclusive towers upon completing a level.
- If a player dies before wave 10, they will not gain any seeds. If all players die before completing a level, they get half the number of seeds they would have received from completing, multiplied by the proportion of the level they completed.
- For example: If a player dies on Level 1, Wave 22 of Survival Impossible, they would receive 4000/2 * 22/40 = 1100 seeds (2200 with 2x seeds).
Maps
edit edit source| Difficulty | Waves | Seed Rewards | Tower Rewards |
|---|---|---|---|
| Easy | 160 Waves | File:Seeds.png 20,000 | Lil Stump (2%) Sporefang (1%) Tiki Tower (0.5%) Seed Mech (0.1%) |
| Normal | 160 Waves | File:Seeds.png 25,000 | Lil Stump (3%) Sporefang (2%) Tiki Tower (1%) Seed Mech (0.2%) |
| Hard | 160 Waves | File:Seeds.png 30,000 | Lil Stump (4%) Sporefang (3%) Tiki Tower (1.5%) Seed Mech (0.5%) |
| Insane | 160 Waves | File:Seeds.png 35,000 | Lil Stump (5%) Sporefang (4%) Tiki Tower (2%) Seed Mech (0.8%) |
| Impossible | 160 Waves | File:Seeds.png 40,000 | Lil Stump (6%) Sporefang (5%) Tiki Tower (2.5%) Seed Mech (1%) |
Levels
edit edit source| Difficulty | Waves | Rewards |
|---|---|---|
| Easy | 40 Waves | File:Seeds.png 2000 - Lil Stump (2%) |
| Normal | 40 Waves | File:Seeds.png 2500 - Lil Stump (3%) |
| Hard | 40 Waves | File:Seeds.png 3000 - Lil Stump (4%) |
| Insane | 40 Waves | File:Seeds.png 3500 - Lil Stump (5%) |
| Impossible | 40 Waves | File:Seeds.png 4000 - Lil Stump (6%) |
| Difficulty | Waves | Rewards |
|---|---|---|
| Easy | 40 Waves | File:Seeds.png 4000 - Sporefang (1%) |
| Normal | 40 Waves | File:Seeds.png 5000 - Sporefang (2%) |
| Hard | 40 Waves | File:Seeds.png 6000 - Sporefang (3%) |
| Insane | 40 Waves | File:Seeds.png 7000 - Sporefang (4%) |
| Impossible | 40 Waves | File:Seeds.png 8000 - Sporefang (5%) |
| Difficulty | Waves | Rewards |
|---|---|---|
| Easy | 40 Waves | File:Seeds.png 6000 - Tiki Tower (0.5%) |
| Normal | 40 Waves | File:Seeds.png 7500 - Tiki Tower (1%) |
| Hard | 40 Waves | File:Seeds.png 9000 - Tiki Tower (1.5%) |
| Insane | 40 Waves | File:Seeds.png 10500 - Tiki Tower (2%) |
| Impossible | 40 Waves | File:Seeds.png 12000 - Tiki Tower (2.5%) |
| Difficulty | Waves | Rewards |
|---|---|---|
| Easy | 40 Waves | File:Seeds.png 8000 - Seed Mech (0.1%) |
| Normal | 40 Waves | File:Seeds.png 10000 - Seed Mech (0.2%) |
| Hard | 40 Waves | File:Seeds.png 12000 - Seed Mech (0.5%) |
| Insane | 40 Waves | File:Seeds.png 14000 - Seed Mech (0.8%) |
| Impossible | 40 Waves | File:Seeds.png 16000 - Seed Mech (1%) |
Trivia
edit edit sourceThis section is a trivia section. Please relocate any relevant information into other sections of the article.
- If a Timekeeper is used on a level, it cannot be used again on a different level within the same game. It can only be used once per game.